Overview

Learners examine an interaction problem, explore user needs, and develop a prototype or research plan. The program introduces Figma, mixed methods, and participatory-design concepts, with possible applications in accessibility, communication, and digital health. Any human-participant research requires appropriate review and permissions before recruitment or data collection.

Learning goals and possible work

Proposed learning outcomes for this program example:

  • Define a human-centered design problem and an ethical evaluation plan.
  • Develop and document an interface prototype or interaction concept.
  • Interpret evaluation evidence and communicate design limitations.

Illustrative learning sequence

The sequence below illustrates how this program’s content can be organized. Topics, pacing, and project depth are adapted for each offering. This is not an archived record of a specific cohort’s weekly syllabus.

  1. 01Human-centered questions and AI-mediated interaction
  2. 02Literature, context, and stakeholder perspectives
  3. 03Research ethics and planning a user-needs study
  4. 04Interview, survey, and focus-group methods as appropriate
  5. 05Participatory-design principles and design requirements
  6. 06Prototyping interfaces with Figma
  7. 07Designing interactions involving language models
  8. 08Evaluation methods and approved usability activities
  9. 09Synthesizing findings and revising the design rationale
  10. 10Research presentation and a documented design portfolio

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