Overview

Possible tracks include AI-supported cultural work, XR interaction, games addressing social questions, affect visualization, and virtual museums. Learners select one direction and build a defensible research or design contribution. Projects may result in a prototype, pictorial, research poster, or analytical paper.

Learning goals and possible work

Proposed learning outcomes for this program example:

  • Formulate a tractable interdisciplinary research or design question.
  • Develop and evaluate a scoped prototype or analytical contribution.
  • Explain evidence, interpretation, and ethical or cultural considerations.

Illustrative learning sequence

The sequence below illustrates how this program’s content can be organized. Topics, pacing, and project depth are adapted for each offering. This is not an archived record of a specific cohort’s weekly syllabus.

  1. 01Choosing a research track and framing the question
  2. 02Literature, cultural context, and stakeholder perspectives
  3. 03Method selection and ethical design considerations
  4. 04Technical foundations for the selected medium
  5. 05Prototype or analytical framework development
  6. 06Documenting interaction and design decisions
  7. 07Planning a suitable evaluation
  8. 08Interpreting evidence and revising the contribution
  9. 09Preparing a poster, pictorial, or report
  10. 10Research demonstration and discussion

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