Develop a research question at the intersection of interactive technology, cultural inquiry, and design.
Possible tracks include AI-supported cultural work, XR interaction, games addressing social questions, affect visualization, and virtual museums. Learners select one direction and build a defensible research or design contribution. Projects may result in a prototype, pictorial, research poster, or analytical paper.
Proposed learning outcomes for this program example:
The sequence below illustrates how this program’s content can be organized. Topics, pacing, and project depth are adapted for each offering. This is not an archived record of a specific cohort’s weekly syllabus.
Study how natural-language preferences can be interpreted and evaluated in a simulated driving decision system.
Explore a research application in construction vision, building modeling, or digital-twin environments.
Explore human-centered research, interface prototyping, and the evaluation of AI-mediated interactions.